Srinjita Bhaduri, Colin H. Elliot, and Quentin Biddy. (2023) Local Mentors’ Role in Rural STEM Pathways: Precarities and Possibilities. Paper accepted for presentation at American Educational Research Association (AERA).
Srinjita Bhaduri, Quentin Biddy, Colin H. Elliott, Jennifer Jacobs, Melissa Rummel, John Ristvey, Tamara Sumner, and Mimi Recker. (2022). Co-designing a rural research practice partnership to design and support STEM pathways for rural youth. Theory Practice in Rural Education, 12(2), 45-70. PDF
Quentin Biddy, Srinjita Bhaduri, Jeffrey Bush, Colin Elliott, Mimi Recker, Tamara Sumner. 2022. Co-designing Opportunities for Rural Middle School Youth to Engage with STEM Careers and Career Pathways. Paper accepted to American Educational Research Association (AERA).
Srinjita Bhaduri, Quentin Biddy, Jeffery Bush, Abhijit Suresh, and Tamara Sumner. 2021. 3DnST: A Framework Towards Understanding Children’s Interaction with Tinkercad and Enhancing Spatial Thinking Skills. Paper accepted for ACM Conference on Interaction Design and Children (IDC ’21). PDF
Srinjita Bhaduri, Quentin Biddy, Melissa Rummel, Jeffery Bush, Jennifer Jacobs, Mimi Recker, John D Ristvey, Alexandra Chakarov, & Tamara Sumner (2021). Integrating Professional Mentorship with a 3D Printing Curriculum to Help Rural Youth Forge STEM Career Connections. Accepted for 2021 ASEE Annual Conference & Exposition. ASEE Conferences, Long Beach, California. LINK
Srinjita Bhaduri, Peter Gyory, and Tamara Sumner. 2020. 3DARVisualizer: Debugging 3D models using Augmented Reality. Demo presented at FabLearn Flagship conference NYC 2020.
Hooman Hedayati, Srinjita Bhaduri, Tamara Sumner, Daniel Szafir, and Mark D Gross. 2019. HugBot: A soft robot designed to give human-like hugs. In Proceedings of the 18th ACM Conference on Interaction Design and Children (IDC ’19). PDF
Srinjita Bhaduri, Katie Van Horne, and Tamara Sumner. 2019. Designing an Informal Learning Curriculum to Develop 3D Modeling Knowledge and Improve Spatial Thinking Skills. In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM. Link
Bhaduri, S., Gendreau, A., Koushik, V. S., Sumner, T., Ristvey, J., & Russell, R. (n.d.). Promoting Middle School Students’ Motivation and Persistence in an After-School Engineering Program (J. Barnes-Johnson & J. M. Johnson, Eds.). In STEM21: Equity in teaching and learning to meet global challenges of standards, engagement and transformation. DOI
Chilana, P., Hudson, N., Bhaduri, S., Shashikumar, P., and Kane, S. (2018) Supporting Remote Real-time Expert Help: Opportunities and Challenges for Novice 3D Modelers. Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC ’18). Link
Bhaduri, S., & Van Horne, K., & Gyory, P., & Ngo, H., & Sumner, T. (2018, June), Enhancing 3D Modeling with Augmented Reality in an After-school Engineering Program (Work in Progress) Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. Link
Bhaduri, S., & Van Horne, K., & Ristvey, J. D., & Russell, R., & Sumner, T. (2018, June), From Toys to Tools: UAVs in Middle-school Engineering Education (RTP) Paper presented at 2018 ASEE Annual Conference & Exposition, Salt Lake City, Utah. Link
Bhaduri, S., Horne, K. V., Ristvey, J., Russell, R. & Sumner, T. (2018). Learning Engineering Practices Through Drones: Iterative design of an informal learning curriculum. In Proceedings of the 13th International Conference of the Learning Sciences (ICLS). Link
Bhaduri, S., Horne, K. V., Gyory, P., Ngo, N. and Sumner, T. (2018) Enhancing 3D Modeling with Augmented Reality in an after-school engineering program. Poster presented at ASEE Zone IV Conference 2018.
Michael Skirpan, Nathan Beard, Srinjita Bhaduri, Casey Fiesler, Tom Yeh (2018), Ethics Education in Context: A Case Study of Novel Ethics Activities for the CS Classroom, In Proceedings of the SIGCSE technical symposium on Computer science education (SIGCSE’18), Third Best Paper in the Track: Experience Reports and Tools. PDF
Srinjita Bhaduri, Jesús G. Ortiz Tovar, and Shaun K. Kane. 2017. Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C ’17). Singapore. PDF
Srinjita Bhaduri. 2017. Using 3D Modeling and Prediction as a Lens into Student Design Processes. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C ’17). Singapore. PDF
Bhaduri, S., Ristvey, J., Russell, R., & Sumner, T. (2017, June). Promoting Middle School Students Motivation, Persistence, and Career Awareness in an After-school Program. Poster presented at the annual STELAR ITEST PI & Evaluator Summit, Washington D.C.