• Teach3D: Toolkit for Effective Teaching of3D Modeling and Spatial Thinking Skills in Middle School. To create a rich inquiry-driven learning environment for economically disadvantaged middle-school students, I developed and tested a 3D printing curriculum that uses an instructional design approach called storylining. This approach is intended to promote coherence, relevance, and meaning from the students’ perspectives by using students’ questions to drive investigations and lessons. Students worked towards answering the question: “How can we support animals with physical disabilities so they can perform daily activities independently?” Students engage in the engineering design process by defining, developing, and optimizing solutions to develop and print prosthetic limbs for animals with disabilities using 3D modeling, a unique augmented reality application, and 3D printing. Email me for more details on the curriculum.
  • STEM Career Connections: This is a partnership with UCAR, Utah State University, and the Vail Valley Foundation where we have created the STEM Career Connections (STEMCC) project titled ‘Collaborative Research: DTI: STEM Career Connections: A model for preparing economically-disadvantaged rural youth for the future workforce’. Through this NSF funded Innovative Technology Experiences for Students and Teachers (ITEST) grant (NSF#12948709) our project will pursue the broad goal to support economically disadvantaged youth in rural Colorado to develop their knowledge of and interest in STEM and computing careers. Read more about the project.
  • 3DARVisualizer: I am looking at ways in which 3D Modeling along with Augmented Reality (AR) can help enhance student spatial reasoning skills and how AR can be used as a 3D model debugging tool for novice 3D modelers. Read more about 3DARVisualizer.

Engineering Experiences: Engineering Experiences is a National Science Foundation-funded ITEST project (Award #1513102) with the Division of Research on Learning in Formal and Informal Settings (DRL). Engineering Experiences is designed to introduce and engage youth in engineering during out-of-school time and foster long-term interest and pathways into the field. We have developed, implemented, and studied a 16-week, afterschool engineering program aimed at low-income middle school youth. The curriculum is based on Unmanned Aerial Vehicles (UAV/Drones), which participating youth must use and modify as appropriate to conduct a range of scientific investigations, culminating in the aerial survey of a mock town suffering from a natural disaster. Read more about the project.

Other projects I have worked on in the past:

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HugBot: Ways to design a soft robot that gives human-like hug. Read our paper from IDC’19.

Interacting with 3D Printers During Tabletop Games: Gauge ways to extend tabletop games using Fabrication Technology (3D Printing) and to develop proof-of-concept games. Read our paper from C&C’17.

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Accessible Makey Makey: 3D printed storyboard puzzle. Each piece is uniquely identified by a different resistor. This is placed on the board, which completes a voltage divider circuit and is recognized by the MakeyMakey through an analogRead function. It is used to create a storytelling platform that fills in words of a story/poem based on where a piece is placed on the board.

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Tactile Picture Books: Design of sensor-less sound generators on tactile pictures for children with visual impairment.

Understanding Help Strategies for 3D Modeling Tasks: Investigate ways in which real-time help can be provided to novices learning how to design 3D models using Computer Aided Design software and 3D print models that they create. Read our paper from VL/HCC’18.

FUN FACT: One Letter away from the HIATUS. 🙂

THANK YOU for reading.