Research

About Me Education Research Publications Awards CV

Currently, I am involved in the following research projects:

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3DARVisualizer: I am looking at ways in which 3D Modeling along with Augmented Reality (AR) can help enhance student spatial reasoning skills and how AR can be used as a 3D model debugging tool for novice 3D modelers.

Engineering Experiences: Engineering Experiences is a National Science Foundation-funded ITEST project (Award #1513102) with the Division of Research on Learning in Formal and Informal Settings (DRL). Engineering Experiences is designed to introduce and engage students in engineering during out-of-school time and foster long-term interest and pathways into the field. We have developed, implemented, and studied a 16-week, afterschool engineering program aimed at low-income middle school youth. The curriculum is based on Unmanned Aerial Vehicles (UAV/Drones), which participating youth must use and modify as appropriate to conduct a range of scientific investigations, culminating in the aerial survey of a mock town suffering from a natural disaster.

Other fun projects I have worked on in the past:

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Tactile Picture Books: Design of sensor-less sound generators on tactile pictures for children with visual impairment.

Interacting with 3D Printers During Tabletop Games: Gauge ways to extend tabletop games using Fabrication Technology (3D Printing) and to develop proof-of-concept games. Read our paper from C&C’17.

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Understanding Help Strategies for 3D Modeling Tasks: Investigate ways in which real-time help can be provided to novices learning how to design 3D models using Computer Aided Design software and 3D print models that they create. Read our paper from VL/HCC’18.

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HugBot: Ways to design a soft robot that gives human-like hug. Read our paper from IDC’19.

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Accessible Makey Makey: 3D printed storyboard puzzle. Each piece is uniquely identified by a different resistor. This is placed on the board, which completes a voltage divider circuit and is recognized by the MakeyMakey through an analogRead function. It is used to create a storytelling platform that fills in words of a story/poem based on where a piece is placed on the board.