Hooman Hedayati, Srinjita Bhaduri, Tamara Sumner, Daniel Szafir, and Mark D Gross. 2019. HugBot: A soft robot designed to give human-like hugs. (To appear) In Proceedings of the 18th ACM Conference on Interaction Design and Children (IDC ’19). PDF
Srinjita Bhaduri, Katie Van Horne, and Tamara Sumner. 2019. Designing an Informal Learning Curriculum to Develop 3D Modeling Knowledge and Improve Spatial Thinking Skills. (To appear) In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM. Link
Bhaduri, S., Gendreau, A., Koushik, V. S., Sumner, T., Ristvey, J., & Russell, R. (n.d.). Promoting Middle School Students’ Motivation and Persistence in an After-School Engineering Program (J. Barnes-Johnson & J. M. Johnson, Eds.). In STEM21: Equity in teaching and learning to meet global challenges of standards, engagement and transformation. DOI
Chilana, P., Hudson, N., Bhaduri, S., Shashikumar, P., and Kane, S. (2018) Supporting Remote Real-time Expert Help: Opportunities and Challenges for Novice 3D Modelers. Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC ’18). Link
Bhaduri, S., & Van Horne, K., & Gyory, P., & Ngo, H., & Sumner, T. (2018, June), Enhancing 3D Modeling with Augmented Reality in an After-school Engineering Program (Work in Progress) Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. Link
Bhaduri, S., & Van Horne, K., & Ristvey, J. D., & Russell, R., & Sumner, T. (2018, June), From Toys to Tools: UAVs in Middle-school Engineering Education (RTP) Paper presented at 2018 ASEE Annual Conference & Exposition, Salt Lake City, Utah. Link
Bhaduri, S., Horne, K. V., Ristvey, J., Russell, R. & Sumner, T. (2018). Learning Engineering Practices Through Drones: Iterative design of an informal learning curriculum. In Proceedings of the 13th International Conference of the Learning Sciences (ICLS). Link
Bhaduri, S., Horne, K. V., Gyory, P., Ngo, N. and Sumner, T. (2018) Enhancing 3D Modeling with Augmented Reality in an after-school engineering program. Poster presented at ASEE Zone IV Conference 2018.
Michael Skirpan, Nathan Beard, Srinjita Bhaduri, Casey Fiesler, Tom Yeh (2018), Ethics Education in Context: A Case Study of Novel Ethics Activities for the CS Classroom, In Proceedings of the SIGCSE technical symposium on Computer science education (SIGCSE’18), Third Best Paper in the Track: Experience Reports and Tools. PDF
Srinjita Bhaduri, Jesús G. Ortiz Tovar, and Shaun K. Kane. 2017. Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C ’17). Singapore. PDF
Srinjita Bhaduri. 2017. Using 3D Modeling and Prediction as a Lens into Student Design Processes. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (C&C ’17). Singapore. PDF
Bhaduri, S., Ristvey, J., Russell, R., & Sumner, T. (2017, June). Promoting Middle School Students Motivation, Persistence, and Career Awareness in an After-school Program. Poster presented at the annual STELAR ITEST PI & Evaluator Summit, Washington D.C.